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Transactive Energy Service System

Collaboration with Post Road Energy & Hitachi to develop a product to assess the ability of a particular flavor of transactive energy, which we call “prices-from-devices” transactive energy, addressing current and future energy needs, while enhancing power grid efficiency. 

- Project funded by the Department of Energy

Role

UX Designer

Deliverables

Research paper

Design prototype

Introduction

Transactive energy refers to a market-based method that coordinates energy generation, consumption, storage and delivery among buildings, distributed energy resources, such as electric vehicles, batteries and solar panels, and the bulk electric power grid.

 

Through market-based mechanisms, such as real-time double blind auctions, energy needs are harmonized, enhancing the efficiency of the energy system. “TESS” refers to the software platform that my team is building for this project.

The project has been transferred to Hitachi for continued design and research development, with an anticipated Beta version launch in Maine in Fall 2024.

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My Roles

Collaborate with software engineers, scientists, and multiple organizations participating in this project to create a first draft that fulfills the requirements set forth by the Department of Energy.

Challenge

Converting the technology into a software platform that allows participants to communicate and interact with the "prices from devices" system. This is intended to enhance energy efficiency.

Design a

software system

Dashboard

1

facilitate interactivity between the system and participants

2

enhance user engagement through customizable settings

3

gamify the experience with incentives such as points and rankings

4

incorporate research-driven features tailored for energy users

1st Deliverables

Transform design requirements into an interactive prototype. 

1

facilitate interactivity between the system and participants

Dashboard.png

Slider button serves as a flexibility bandwidth, enabling users to choose their preference between savings and efficiency, which can vary across different devices.

Let's breakdown each elements: 

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Hover to see tooltips that convey the relationship between the two variables, which are comfort and savings in the case of a thermostat.

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The slider bar represents the real-time energy market, while the slider button reflects the participant's preference settings. However, due to the dynamic nature of the market, they do not always align.

2

enhance user engagement through customizable settings (thermostat)

Settings Control (Thermostat).png

Three settings are available to manage savings preferences: -savings, neutral, and +savings. The slider bar adjusts according to the selected saving preference.

Let's breakdown each elements: 

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Hover over to see the differences between each saving preferences

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In this case, the neutral settings offer a temperature flexibility between 4°F and 8°F, meaning the heating process will be faster than the +savings mode but slower than the -savings mode.

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Slider bar resized based

on the saving preference

Allow participants to customize their desired temperature settings within the calendar. They can add, drag, and drop entries to fit their lifestyle patterns.

Settings included

Sleep, Active, and Away

Settings Control.png

2

enhance user engagement through customizable settings (other devices)

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Two buttons enable the customization of the battery backup range from the starting point to the endpoint. Additionally, the saving preferences provide flexibility in choosing how quickly or slowly the battery should be charged.

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The EV charger allows users to select their desired charging state based on saving preferences. The +Savings mode will extend the charging time for the vehicle.

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Water heater settings allow users to choose how quickly they want the water to be heated. The -Savings mode will speed up the heating process.

3

gamify the experience with incentives such as points and rankings

Dashboard (1).png

Questions: Why would participants be interested in the leaderboard?

What motivates the competition?

Based on market research and feedback from industry experts, most energy users are not particularly interested in leaderboards. Therefore, the design should cater to energy users' needs rather than following the typical gamification system with just incentives, points, and rankings. A more sophisticated approach is necessary.

Gamification

In Energy

Sustainability

Trust

Interest

Identfy User Archetypes

  • Influencer

  • Socializer

  • Achiever

  • Explorer

Policy Making

  • Monitoring

  • Identify Issues

  • Guidelines

UIUX Design

  • Features

  • Games

How can we develop a product that integrates gamification to boost sustainable user engagement, ensure trustworthiness, and consistently generate interest?

Gamification Paper Concept (2).png

Unlike online gaming, where most people tend to be social (Bartle, 1996b), our research found that participants in the energy sector are more inclined towards being achievers and explorers, with their interactions being more system-focused.

4

incorporate research-driven features tailored for energy users

Explorers

Explorers try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features, ie. bugs and figuring out how things work (Bartle, 1996b). 

"I haven't tried that one, what's it do?"

"You mean you don't know the shortest route from <room 1> to <room 2>?"

Therefore, all the aforementioned setting features play a significant role in keeping explorers engaged with the system.

Explorer's scenarios in TESS:

"Wait, you mean I can cut down my energy bill by joining the program? How do I do that?"

 

"I know the way to exploit the system and save extra 5% for the total bill every month!"

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Explorer's journey:

Join

Program

Learn

Features

Customize

Settings

Earn

Incentives

Adjust

Settings

Earn

Incentives

Explorer's thoughts: 

"I'm curious to see how much I can save by keeping the +savings mode on 24/7 for a month. What additional steps can I take to save even more if all hours are already set to +savings mode?"

Design takeaways for explorers: 

Instead of

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Restrict only 3 settings to reflect the flexibility options

Allow changes in temperature between 5°F - 10°F difference based on the market price

Flexibility.png

Enable participants to explore the diversity of flexibility to discover the most optimized solutions

Other considerations for explorers: 

From the organization's perspective, how can we maintain system sustainability while minimizing the risk of exploitation?

Policy Makers

Create Guidelines

To Monitor

Features

Achievers

Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subservient to this (Bartle, 1996b). 

"Only 4211 points to go!"

"Sure, I'll help you. What do I get?"

Therefore, the settings should be designed to be challenging, enabling achievers to strive for and reach the top of the rankings.

Achiever's scenarios in TESS:

"I check my settings three times a day to ensure they are correct to obtain more points."

 

"How can I outperform everyone in my neighborhood to reach the top of the rankings?"

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Achiever's journey:

Join

Program

Customize

Settings

Check

Incentives

Check

Rankings

Adjust

Settings

Earn More

Incentives

Achiever's thoughts: 

"Why have I been stuck at rank #3 for the past two months, and what can I do to improve my ranking? Perhaps I should check my settings more often to save more energy and move up."

Design takeaways for achievers: 

The leaderboard

Dashboard.png

The tracking system occupied nearly two-thirds of the landing page, allowing achievers to consistently monitor their performance.

However!

The performance tracker will not remain effective without a range of dynamic features. If these features lack variety and become repetitive, achievers will eventually find it boring and disengage from the system. 

Other considerations for achievers: 

There is a notable overlapping in both personality types - achievers and explorers. 

achiever

Explore

Not everyone explores to achieve

But to be an achiever, one must explore

#Ranking

Zipcode

County

States

#Points Earning

Signup

Setup

Execution

Performance

#Incentives

Points

Badges

Giftcards

Rebate

#Strategy

Customization

Unlock

Features

Notifications

Fun Facts/

Tips

My thoughts & reflections for this project

Design Perspective: 

I recognize there is significant room for improvement, and if I had more time and resources, I would gladly conduct A/B testing, particularly on the settings features. These features allow participants to specify their preferred temperature, the degree of flexibility they are willing to give the system in adjusting the settings based on market prices, and the extent of this flexibility. While the current design meets its intended purpose, A/B and usability testing are essential to learn the participant's understanding of the interactions. 

Research Perspective:

While the current research identifies achievers and explorers as the primary archetypes in non-game context gamification, potential shortcomings need further investigation. One key concern is sampling bias from using Prolific, a third-party survey platform. Participants on Prolific may be more inclined towards exploration and achievement, as their acceptance into the survey pool suggests initial curiosity and active participation. Additionally, those motivated by financial gain are likely to be attentive to survey notifications and quick to participate, which may skew the results towards system-focused behaviors associated with these traits.

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